5/2/2023 0 Comments Willamette dead rising 4 mapThe camera has always been the enemy of Dead Rising players, but it’s particularly devilish here. Although it makes sense to try and change the system to compensate for the breadth of different items available, it simply doesn’t work as smoothly as it should. LB defines thrown weapons, and you can see where the confusion comes from. All melee weapons are controlled with X and Y, while going to throw them (a staple of the series) is now impossible: the triggers control firearms. This might sound fine, but it’s clumsy when the logic of which item should be where fails you weapons that seem like they should be in ranged end up in thrown and so on. To scroll through them, it’s a case of holding down RB on Xbox One and picking through them or hitting a direction on the D-pad multiple times. Instead of having one base inventory wheel, it’s now split into three: ranged, melee, thrown. Having spent so much time with Dead Rising 3, the drastic overhaul to the combat system of 4 meant that its first few hours were spent in confusion and frustration. It’s a welcome setting the festive cheer juxtaposed by relentless carnage works wonders for distancing Dead Rising 4 from its competition. The writers may say that the game is a subtle allegory for the dangers of consumerism a la Dawn of the Dead, but really, placing Dead Rising 4 during the Christmas period is a pretty fine excuse to use and abuse all the yule-centric weapons that come with it. After the pair go their separate ways, Frank is then called upon to return to Willamette and uncover the truth behind a outbreak that took place over Black Friday. Hesitant at first, Frank then becomes embroiled in a conspiracy and a new wave of zombies created by experimentation. While journeying back to Willamette under the pretense of a round of minigolf, Frank and his protege, Vick, investigate a facility where Vick believes there’s a scoop to be had. Where story is concerned, Dead Rising 4’s is as traditionally lightweight as entries in the series have always been. It’s a jumbled mess that’s barely held together by the dependable catharsis of killing swathes of zombies with a lightsaber. His dialogue is almost always infantile and will more than likely annoy the majority of already disenfranchised Dead Rising players, but the character is one of the only consistent things about Dead Rising 4. Despite clearly being voiced by a Canadian (“ootbreak”), the new VA does a superb job of making the cantankerous photojournalist the most interesting part of the entire game. It’s easy to empathise with sections of the Dead Rising fanbase who are up in arms about the makeover, though I’ve never felt much of an affinity towards West, so it’s a painless transition for me personally. This Frank West is more like Deadpool -with all his irreverent and situationally unaware quips and sociopathic tendencies- than the man who anchored the series in its infancy on the Xbox 360. Not the Frank West – this is a Frank West. Dead Rising 4 feels like a game released to coincide with the launch of a new console rushed and insecure in what exactly it is supposed to be.įrank’s back for the first time since the widely beloved Dead Rising 2: Off the Record, except he isn’t. It retains that familiar joy of mowing down swathes of zombies, but somehow seems to regress everywhere else, so much so that it feels like it’s swapped places with its predecessor. Despite having spent fourteen hours with Dead Rising 4 and the 20,000 dead zombies to accompany it, I still don’t know whether I love or hate it.
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