5/2/2023 0 Comments Gimp dds pluginThis doesn't require separate images for texture and water. Similar to how WaterAlpha works, except this has some advantages over WaterAlpha: png file named in Condor Terragen format (CCRR.png) and will split the Terragen sized tile into the 4x4 grid of tCCRR.dds texture patch files required by Condor - and automatically name the files based on the input Terragen file name. dds feature and making a plugin which does some extra steps. I wanted to do something similar, and initially tried with Photoshop plugins, but I couldn't find any documentation on scripting the NVIDIA Texture Tools plugin - so I took your idea of using GIMP's built-in. For that to work, stick with GIMP 2.10.14. Hope people may find this useful.Įdit: Looks like something in the newer versions of GIMP breaks compatibility with the forest map editing plug-in. If I make any more scripts/plugins, they'll appear in the github repository linked above. Install the plugin by placing into your %APPDATA%/GIMP/2.10/plug-ins folder ( %APPDATA% can be typed directly into a Windows explorer window, but otherwise it is located in C:\Users\\AppData\Roaming). Much faster than making a bmp and using the Landscape Editor to convert it into the. tdm map file as a grayscale image for easy editing, and exports it back out in the correct format. The thermal plug-in simply loads the input. The final plug-in is the opposite that will save the forest file after loading in and editing using the load plug-in. The second layer is set to a lower opacity to make for easy editing of the forest map while referring to the corresponding texture. dds texture corresponding to the forest tile and resize it to 512x512, then it will load the forest map into a second layer and map the bits into black (no trees), red (coniferous trees), and blue (deciduous trees) pixels. for file from the installed scenery (i.e. The forest plug-in allows loading of the. The other plug-ins are load/save plugins for a Condor. I wrote these because the wateralpha tool didn't work the way I wanted, and using the NVIDIA Texture Tools was stripping the RGB information anywhere I had an alpha defined. They are easy ways to batch-convert folders full of image files directly to DDS, or to combine two sets of BMPs (RGB and alpha) into a single DDS file. The first two are batch-mode only (command-line invoked using gimp's script-fu interface). The Python file in the above link has a couple plug-ins. I wrote a couple GIMP plugins that I've used during v2 scenery development, and have put them up in case others want to try and make use of them.
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